The candy saga


February 17, 2014 · by  · Bookmark the permalink. · Edit

What happens when a mega company steals from a minor company that no one has ever heard of? Just ask King, the creator of the game Candy Crush.

The game maker in question is Albert Ransom of Runsome Apps Inc. the game that he created was called Candy Swipe and it was created in 2010 whereas Candy Crush was released in 2012. 


Open letter to who wants to cancel the registration of the CandySwipe trademark.

Dear King,

Congratulations! You win! I created my game CandySwipe in memory of my late mother who passed away at an early age of 62 of leukemia. I released CandySwipe in 2010 five months after she passed and I made it because she always liked these sorts of games. In fact, if you beat the full version of the android game, you will still get the message saying “…the game was made in memory of my mother, Layla…” I created this game for warmhearted people like her and to help support my family, wife and two boys 10 and 4. Two years after I released CandySwipe, you released Candy Crush Saga on mobile; the app icon, candy pieces, and even the rewarding, “Sweet!” are nearly identical. So much so, that I have hundreds of instances of actual confusion from users who think CandySwipe is Candy Crush Saga, or that CandySwipe is a Candy Crush Saga knockoff. So when you attempted to register your trademark in 2012, I opposed it for “likelihood of confusion” (which is within my legal right) given I filed for my registered trademark back in 2010 (two years before Candy Crush Saga existed). Now, after quietly battling this trademark opposition for a year, I have learned that you now want to cancel my CandySwipe trademark so that I don’t have the right to use my own game’s name. You are able to do this because only within the last month you purchased the rights to a game named Candy Crusher (which is nothing like CandySwipe or even Candy Crush Saga). Good for you, you win. I hope you’re happy taking the food out of my family’s mouth when CandySwipe clearly existed well before Candy Crush Saga.

I have spent over three years working on this game as an independent app developer. I learned how to code on my own after my mother passed and CandySwipe was my first and most successful game; it’s my livelihood, and you are now attempting to take that away from me. You have taken away the possibility of CandySwipe blossoming into what it has the potential of becoming. I have been quiet, not to exploit the situation, hoping that both sides could agree on a peaceful resolution. However, your move to buy a trademark for the sole purpose of getting away with infringing on the CandySwipe trademark and goodwill just sickens me.

This also contradicts your recent quote by Riccardo in “An open letter on intellectual property” posted on your website which states, “We believe in a thriving game development community, and believe that good game developers – both small and large – have every right to protect the hard work they do and the games they create.”

I myself was only trying to protect my hard work.

I wanted to take this moment to write you this letter so that you know who I am. Because I now know exactly what you are. Congratulations on your success!

Albert Ransom
President (Founder), Runsome Apps Inc.

Link to confusion between CandySwipe and Candy Crush Saga

Link to Trademark Opposition –

Link to recent Gamezebo article featuring this story.

What you see here is an open letter that Ransom released to the public addressing the trademark for the word “candy” that King tried to place. King is attempting to trademark the use of the word candy and profit wildly from it. All from a game that was completely copied. 

The point hat I am trying to make here is to boycott Candy Crush. If King can steal a game idea, icons, and color scheme we are going to have a bigger problem in the future with other games and even technologies. This is a problem that needs to be nipped at the bud.

Another recent example of copying is in the form of Flappy Bird. The entire game was based on Mario 1 and 3. The bird that you see was actually a fish from the early Mario games and everything else was the exact same color and scale. Luckily for the creator, Nintendo said they had no interest in pursuing damages. Shortly after all this the game was pulled and all dust was settled.

This feels like the beginning with no end in sight when it comes to the King vs Runsome Apps debacle. The public outcry against King is just beginning and online communities are ready to come out with their torches.


Preview Blog!

This week we are going to look at the LG GFLEX. A first device to feature curved glass, and a self-healing rear. It feels like LG is becoming relevant again, and with that relevance there is going to be more competition. Consumers win in a battle like this, which is awesome if you ask me.

First, let us look at the design.

Now, you can see how different this phone really is. From first glance it looks on the wider side, but the curve and rear buttons should make this feel less bulky I think. The device sits at  6.3 x 3.2 x 0.34 inches and 6.2 ounces, so for the category of devices (phablet, i.e.: HTC One Max or Galaxy Note 3) it is one of the biggest devices on the market. The rear buttons are a staple of the new Lg lineup, the same buttons appear on the LG G2 device. They make bigger phones feel more natural in hand and help keep phones thinner as well.

Now let us talk about that “self-healing” back. What I mean by “self-healing” is that the device has the ability to shed away scratches on its back. This feature feels a bit more like a gimmick, but I will test this out in person later this week. This feature does however allow for a better caseless experience. Most people that walk into my cell phone store always ask about the otter box cases, which are not bad but they increase the size of the phone drastically.  This next video will display the LG research department testing the self-healing versus a traditional cell phone back.

What’s in a name? Glad you asked! The GFlex takes its name from the ability to be a flexible device. I am still skeptical on the longevity of a device that can flex non-stop like this one. The idea is to make a larger device feel smaller in your hands, you still get the luxury of a huge screen but the feeling of a normal sized device. This on paper sounds pretty OK , but I doubt that it will function like this in the real world. One thing that I do see being effective with this device is the ability to disperse energy when you drop it. The curve will also help the screen be protected when dropped on the ground. No more pebbles causing your phone to shatter everywhere, and sitting on your phone will not cause any more issues internally with the device. For the last bit of my preview blog, I leave you with a short clip of the device being flexed.



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